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Maya - Vertex ring?

polycounter lvl 7
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gestoryscht polycounter lvl 7
Hi guys,
and a new "im used to use blender - is this possible in maya, too?" question.

In my modelling workflow its a common practice to start with an edge ring (no faces) and extrude it to a cylinder. Very handy, because you can copy an edge ring from another mesh and use it to have a perfect base for further modelling. One example - you model glasses and you want to have the thingy over the nose with the exact same radius like the other wires.

I tried to copy the edge ring and it doenst work. After the second attempt to copy a cylindric part and delete the other vertices doenst work either and the "delete by force" (ctrl+del) function create weird geometry. Is there a way?

Best regards,
gestoryscht

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