I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
I quickly threw together a mini faq on matrix maths (this is not indepth just a fast read thru) and still would like to add to it, sort out things that are unclear (or wrong). dejawolf might do a nicer version of it with proper illustration and not the lacking ascii art. Give it a try and please give me feedback…
I learned Blender recently, having used maya, max, etc in the past. Switching to “industry standard” keymapping might help get you going more quickly or change the shortcuts to what makes sense for you. Some things are not great compared to the other softwares, some things are better. I don’t think it’s a waste of time.…
Dear Apple, Please put your plans for global domination on hold. While you're at it, stop trying to trick me into downloading your web browser. I've told your updater no 3-4 times. No means no. Thanks, Vig (Its been a while since I've done this...) Apple lacky: No one is using Safari. Jobs: Then we need to bundle it with…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Ugh, unfortunately the bullshit detector was right. :( https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/komatsu-fh50-dirty Sure, you'll get a portfolio finished in record time, but then someone hires you to model something, and you can't find it online already... what happens then? They'll see through your…
This is great, love seeing the progress on this! One thing I think could help is to do a bit of color grading, to recapture some of that softness from the concept... reduce the mid tone saturation, and pull up the black point. Here's a quickie animated GIF
Thanks for your patient reply. I'm still getting the hang of this forum, but your tips should help me pick up the Q&A etiquette quickly. The approach you shared is incredibly useful.
I'm learning Blender right now for product design visualization. I hit this specific roadblock and want to nail this skill so I can…
Well, my take is it's just a tough market right now. The current political shit-show in the U.S. has created a lot of uncertainty for business leaders, so they have pulled back on spending, and laid off staff (which are often the largest monthly expense for a business). There are still positions being hired, just a lot…
@Klunk: The problem with projecting/transferring the actual normals of a mesh is that it's a closed surface (at least usually, maybe you could break things up into many smaller units, but then you'd have to manipulate those somehow). Imagine you want to comb your vertex normals sharply in one direction over a larger area:…