@youdude87, thanks again man :) @millenia, really appreciated your post.You're my hero :P.I agree it's somewhat randomly detailed at some points and yeah uv'ing could be tighter.But well,that was a good learning experience.And glad you liked the bake :) edit: omg,just realized you have a super shorty in your portfolio.I…
Hi everyone, Well its been about a year since i got into the industry,and i feel i have learnt many thing that my institute couldnt teach me.I feel i have reached certain level,but now want to step up my artworks.So m here asking for your feedback on my portfolio.I would really appreciate it.Im always seeking new ways to…
Hi everyone my name is Abid Becirevic im 18 yearold self taught enviroment and prop artist (atleast i call my self that :D )and this is my first ever topic on polycount so I wanted to show you the props i made for my upcoming portfolio.I have 2 more scenes 1 in unreal engine 4 and another one in cryengine 5(i like to show…
Defer compression means your textures got compressed only when you save the package and not right away, saves time but doesn`t affect compression quality Compression no alpha again doesn`t affect compression quality, you use it when you have no alpha info stored in your texture lod bias and texturegroups on the other hand…
Thanks for the comments.Basically with this I am just looking to get a solid environment out of this for my portfolio.I have never really tackled Sci-fi before so I really wanted to give it a shot. Right now we have like 4 major projects on the go so I mean this is going to be interesting to see where this heads with 3…
Hi! I would like to ask for your honest feedback on my portfolio. My goal is to have a portfolio at least to be able to apply for a junior position somewhere. I already tried even for no experience required positions and got ghosted. I know my portfolio is weak at the moment but I need some words of wisdom to where I…
Whatever works the best for whatever you're particularly doing. Of course it's great to be able to do both well. One thing to possibly keep in mind when working professionally (not portfolioly) is that there are things like production costs and time constraints, so it's best to work smart. (IE, I could manually spend time…
Hi everyone, Axolotl Interactive is a new indie developing house. We are looking for talented artists to form a new team for developing a platform action game. Brief game description: The game is an Hop and bop 3d side-scrolling platform game. The main aim is to reach the end of all levels. To complete (if you want) all…
Wow, thanks for the praise and crits everybody.I really appreciate it! About myself.I'm a games industy experienced artist (14 years) completely self taught (no degree) from sunny Leeds (UK).Currently out of work (like a lot of guys) I thought I'd put my idle time to good use and learn the Cryengine and UDK to create some…
My opinion? too early The major problems i see what your portfolio are 1) Lack of projects and 2)Textures. You have one major environment and a few props and an unfinished gun. You should check out portfolios by established prop/environment artists and see what kind of work they have in their portfolios.Being a character…