Hey everyone! Ever since I started doing animation with parent constraints involved in Cinema 4D, I've always had to wrestle with it to make it work properly. I've had problems with using a single parent object within a parent constraint, which I believe I can do without a problem in Maya (when adjusting the weight slider,…
Hey, Another project, another issue. I have a walk in one file with the hands constrained to a prop that is resting on the shoulder. I also have another walk in another file with the hands constrained to a prop with anim layers. I need to merge these into one file. I can't bake everything down. Baking the IK hands screws…
So, for all intents and purposes, lets say im rigging a turret. I want it to follow a locator. to do so i have 2 joints on top of one another (one parented under the other), the first aim constrained on the Y axis (Z is aiming) and the second constrained on the X axis. this works, but breaks and flips out after i turn…
I'm pretty new to this stuff so maybe I missed something my leg is doing this if I attempt to manuever the leg at all. obviously this is not acceptable when it needs to be more or less straight along the leg's main axis. How do I constrain the knee to the proper axis? the heirarchy constraints don't seem to do much of…
So the usual way I would fix this is to set the Orientation constraint's Transform Rule to Local > Local. However, this won't work for your model because there is an offset (the constrained bones have +X point to the next joint, and the FK and IK bones use -Z) so you are using "Keep Initial Offset". I was able to fix it by…
There are are couple constraint types you can use to constrain an object to a surface. Just look in the help file (under Constraints). If none of those fit the bill, you can use a script controller, but make sure there aren't other options first.
Hello, I use drag dot and i want to place an alpha all arround my mesh without having the alpha rotating while fallowing my mouse. I want it to keep the direction of my alpha than place a x and y constraint like in photoshop when we press shift. Actually if i press shift i can constrain just one axis. Is it possible ?
Hi guys I've got a little problem with my rig. I have a bone orientation constrained to a dummy with an initial offset. I only want the bone to rotate along it's z-axis though. Is there a way to do this? I can't seem to figure it out. Maybe the answer is to use something other than an orientation constraint to begin with?…
j4polaris is right - you can have a single object constrained to multiple targets and then link the 'weight' values up to a master controller. i really recommend you use point and orient constraints instead of parent constraints (they have emotional issues, its messy).