Hello,
I use drag dot and i want to place an alpha all arround my mesh without having the alpha rotating while fallowing my mouse. I want it to keep the direction of my alpha than place a x and y constraint like in photoshop when we press shift. Actually if i press shift i can constrain just one axis.
Is it possible ?
Replies
When I want to have a uniform projected alpha around A curved object I usually get better results by having the model uvmapped and then paint the alpha map on the texture and upload as alpha map , apply on it and use ...
not sure if this is what you were looking for but also I am not that good yet at zbrush ...
Though you're right, there should be a way to drag without the angle changing at all.
Hope that helps for now.