Bit Trap Studios, Inc. is currently seeking a talented environmental artist to develop stylized architectural sets and props for an online cooperative RPG. The ideal candidate will be able to demonstrate their experience in developing real-time environmental models using 3DStudioMax or Maya. Rigging/animation experience is…
Oh. Okay, well most of us here would probably agree that it's just a tool and how you use it situation but infact there are many adventages to a little old package named '3DStudioMax' Which is reffered to as the Industry Standard for modeling. On the other had there is Maya which is known for it's streamlined animation…
Thanks for the Answer. Its the Bake Window from 3DStudioMax. I use Color IDs or Material IDs to Bake my NormalMap. Its like an exploded Bake. (The difference between Material IDs and an Exploded bake is the correct AO Bake when baking AO) Im using TexTools for my ColorID for dDo. You mean the Blockoutmap, right? I dont…
Hi Gang, We're looking to get someone to help out create a rigged animatable 3D character modelled in 3DStudioMax for a music video clip we're doing. The video is a mix of live action and 3D and we've finished filming and just looking to finish off the post production on the clip. The design for the end level character…
Kwramm nailed it Polycount wiki is a wonderful resource as well. As your grow in experience consider Softimage, Lightwave, 3dstudiomax, Maya, Modo, Cinema4d etc. and of course blender is just as viable as these are all generally good base 3d programs that stem as the main pipeline (in most cases) After that look into…
2D MATERIAL/TEXTURE ARTIST nFusion Interactive is seeking a 2D MATERIAL/TEXTURE ARTIST for a multi-platform NextGen title with a major publisher. Should have a working knowledge of 3DstudioMax and/or Maya and Photoshop. Applicant should be a creative and organized individual with a positive attitude able to create textures…
3D CHARACTER ARTIST/MODELER nFusion Interactive is seeking a CHARACTER ARTIST/MODELER for a multi-platform NextGen title with a major publisher. Should be an expert 3DstudioMax and/or Maya, and well versed in ZBrush and Painter and have extensive mesh/UV skills. Applicant should be a creative and organized individual with…
UNANNOUNCED STUDIO Southern California Leading developer of cutting edge action/FPS games is opening a new studio in the Southern California area in early 2005. This group is looking to staff a highly skilled pre-production team in the first quarter of 2005 with plans to grow the studio to around 55 people by the end of…
hi everyone. Im a fan of polycount boards and the great art of polycount users. Im really new at modeling but im ready to show my first character(3DSTUDIOMAX6). The objective is create, modeling, texturing and animate a character for UT(99). So my model has to be really lowpoly, 1042 polys to be exact. UT engine supports…
In the past i remember using a transitional guide from 3dsmax to maya from alias website. This would help you. But I can't find this anymore. :( Take your time. Do not try to work the way you did in maya, you will be disappointed. Learn how max does things and you will find it at least as good. I highly recommend the…