This is looking lovely, you're being very true to the original proportions and set dressing and your texturing is gorgeous. I agree with above however, your awesome focal point is getting a little blown out, and we can't see the gorgeous color variation you have going on there anymore now that it's desaturated. I say let…
I also keep getting this weird thing happening with unreal when i play in third peron or first person i go to press play and the character falls to infinity!!!???? you can see the hand of the first person default charcter which comes with unreal project droppping down to no where everytime i press play and i dont know how…
I'd atleast get familiar with the program you know they mainly use. That way they can see by your portfolio that you can definately model well. Even though you modeled in silo you atleast are knowledgable of lets say Max... they shouldn't mind much. Honestly learning to model in another program isn't hard... the principles…
I could also say based on my experience that GPU renderers are interactive only on simple scenes and once you scene is getting huge with gazilion of instances, hi res displacement, hairs etc they are somewhat starting to get less convenient than CPU ones. They still do final render quicker but getting less interactive than…
hey, great replies.. thanks guys Kub -- cooommmoonn you know as well as I do that you can't always second guess a movie's themes before you see it... although I also try not to watch trailers, as they ruin the film. Even so, It upsets me that we're still dealing with these morals as a culture. weather i go see these movies…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Hey guys Recently along with some class mates I got the chance to create some environment art in the style of Rare's new game Sea Of Thieves as part of our Games Art MA at Escape Studios. I wanted to share the final results of the project up here. There were 5 of us working on the collaborative project over 8 weeks. Was a…
I'm creating an XGen groom for a character which is working for the most part. The issue I run into is how some clumps seem to clump on themselves for lack of a better term. Take a look at the image below and you can see a few of those issues (the forest-ish green looking clump alongside the light blue clump on the…
#2 Well, nothing ever looks good in Maya preview or working view modes, but if it looks bad in a render that is a problem. You don't have any of your screenshots labeled but I'm guessing from top down it's Zbrush, Arnold, Maya? The facial structure and proportions in each all look about the same. If you could go into more…