I tend to write a lot when I take notes, certainly not a literal novel, but enough to say it's a pretty fair assessment of typing on the device in general. I also wrote some long emails where grammar and accurate keystrokes were more important and it handled that very easily as well. When I had to type from it on my lap…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hey FX-Mart, welcome aboard :) Not bad of a start there. Might want to focus more on her face. Female face is hard to get it right. (I'm still not getting it right !) The eyelids are too big. And there's really no intrude under an eye bag. If you touch the area right under your eyes, it's flat and smooth. Her features are…
Thanks guys, this is really good to know. Sorry for sounding so whiny. I do want to get into this industry so I will give Max another shot. Somewhat unrelated, but would it be wise then to have a max project as well as a maya project in my demo reel, to show that I can use both? I find it very hard to figure out the…
I am sure this is not a novel technique, but I haven't seen it described anywhere so I thought I would share. How I came up with the technique: After working on retopology for the first time, I found the process to be egregiously time consuming. Probably the biggest reason is because I am not very good at rerouting…
Going to jump in the challenge this month! The tea house really called out at me, looking forward to getting to practice some hand-painted textures. Gonna do some combo of sculpting and hand-painting, I think. Just a block-in for now. :) @Supposable Lion - Good start! Right now it's looking a little too vertical to me -…
a few notes from me, having worked with toolbag quite a bit over the last year or so - merge scene: i mentioned this before somewhere here but to emphasize again - this would be really helpful and my top most wanted feature. right now if i have several scenes full of assets to merge those there's no way other than going…
@Lokthar, Excellent job on modeling the high polygon models! I can't think of any major criticisms off hand. I am curious to see your models from other perspectives, particularly from angles not shown in the concept illustration. @Mahelix, don't worry about not having been able to work on the props for a week. I've been…
That's the old stuff! And now for something more recent. For a month now I've been drawing strictly non digitally to improve my drawing skills. To not bore you out, here's a snapshot of the material from the last 30 days, starting with the oldest stuff: 26th/8 I start studying human anatomy. Time to get the party started!…
Attached hands and sssuuuuper ugly wrist. Because I made the hand seperately it ended up being more dense and im having a hard time cleaning it up and making it purdy.