Hello friends, I'm creating some berries and inside SD, I'm transferring texture from mesh at 4k and Anti-Aliasing set to Subsampling 8x8. Can someone please help me understand why are my textures so pixelated? I can barely understand what I am look at despite 4k resolution. Things finally start getting a bit more clearer…
Hello, I'm a 3D artist looking for projects or fixed position. I have 5+ years of experience creating 3D assets for games. Most of them are stylized characters but I can do environment pieces and pbr textured assets too. Here is the link to my portfolio: https://www.artstation.com/artist/joansantus Contact…
So not too sure if i'm just doing something wrong or its a bug, but whenever I select which generator I want to apply to my mask on my fill layer, it changes the mask so it has selected everything and the generates the whole mesh; instead of just the small section I masked. If this isn't a bug how can I just add a…
Hello! I'm kinda new with this incredible tool and I'm trying to do some arabic tiles. I have this but I want to give it different colors and some variation too. In the Tile Generator node there's the random mask and the luminance variation parameters, but as all I have is this shape which I made blending stuff together…
Hi, In substance painter in edit>project configuration I checked an option called "compute tangent space per fragment" I also recommend to triangulate your 3D objects before exporting (and keep the same triangulation for all the 3D engines you want to use this texture) In blender I use the triangulate modifier, very…
Does anyone know a working solution ? 3d party maybe? Maybe a spline guide approach like in Zbrush or 3d coat?. I mean to paint a rope for example ? Also can SPainter use a long pattern image for such a brush rolling out alone a brush stroke also like Zbrush or 3dcoat or Corel PAinter or it always should be square?
hi I tried to make some scifi stamp for painter in Designer, but there are lots of question is there any way to apply a mask for specific channels not all of them in painter, i mean i wanna apply a mask just for metallic and roughness textures not emissive once how can I make Painter apply a negative height value not…
I tried useing a transparent PNG with a shell and tiled it randomly, but it doesn't observe the transparency. How would I accomplish something like this? Thanks!