Hey, I really like what you've got! I have a few comments and suggestions: 1. I like the flags, definitely cheers up the place! 2. I made a similar scene once, and I always regretted not adding some garbage to it. Little piles of random trash can help a scene feel alive and give evidence of the characters that might live…
Back when I had duty as a lighting artist, I would move on to the next scene, and the next scene, and the next scene, and the next scene, and the next scene... then once all of those were off to the render farm, I would, go home and have some sleep.
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
Hey guys, I've been working on this small scene for the last 11-12 days and I thought it might have reached that point where it deserves it's own thread. I started this scene because I wanted something recent in my portfolio. It first started off as a lighting experiment/practice but I got carried away and did a couple of…
Hello ! Here is my issue: I am building a scene in UDK, and I added some small skeletal mesh of red papers hanging from a tree (This scene: http://24.media.tumblr.com/d711070f088552607e9f4547f62ddb39/tumblr_mijesgBQlZ1s6o4nio1_1280.jpg ). The thing is, with my ambient lighting of the scene, and the lights positions, there…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Ok! After critique, I decided to re-do the reactor core and kick it to 11 with all elements. It was 10 days of non-stop laboring, and I'm at a place where I can show it. I'm closing this scene for now and moving on to something different, but I do want to come back later after some distance and apply critique and…
Hey Justin, Overall, looking good for your first year. I like the arcade scene and the TV. I think your latest work, the underground Mayan(?) scene could be better. I'm not sure if you are aiming for console or mobile for that scene. Right now to me, it looks like a mobile game. I can't really see if there is any normal…