Big Sandwich Games is a game development and 3D outsourcing studio based in Vancouver, British Columbia. Founded by a group of industry veterans, Big Sandwich Games is dedicated to providing the highest quality in-game art assets to our clients. Our team's dev experience spans such titles as Bully (Rockstar Games / Take…
Our developing game, Project Boundless, is currently recruiting to build our first prototype demonstration. Project Boundless is a tRPG set to release on iOS and Android systems. Website: Enigmati, Inc. Recruiting Tweets: Twitter:@JobsEnigmati 3D Environment Artist Job Description and Responsibilities -You will work…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…
Update: MY Surfacing and terrain generating tool is now officially alpha (but keep quiet about it for now, still gotta figure out some licencing stuff, for example for the gaussian blur which is a dummy copied from a webpage and some command handling stuff from code project) anyway WHAT IS IT? its a surfacing and terrain…
Sounds like you just needed to Reset XForms. Attaching to a new box has the same effect. From now on can just press Reset XForms > Reset Selected in the Utility Panel. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B98414B9-4F28-45F4-A1F4-9DA994548ED9-htm.html
I used Modo for a project of mine:https://www.behance.net/gallery/7223049/Canon-A1. I thought I could use another modeling package some day and modo's UI looked friendly and very easy on the eyes. Getting around the tools is a bit weird as modo breaks its own set of rules sometimes but it wasn't a major issue. However,…
So here is the conceptArt I did in order to imagine what this character could be, as I'm not that good in this I only focused on strong shapes that may belong to this character and only him, I found triangle generators were a good thing with some kind of "vents/radiator" on it, these generators are just big cells which…
actually might chuck my cars in 3dsmax or Maya to do the texture baking, blenders baking is not that great, though it is functional and those procedurals bake down well
Vira is an exclusive character I made for "I From Japan", I really liked working with them on this new character, I think it's always a long but wonderful job to create and bring a new hero to life, that's where you're the most creative and feels everything is possible =D I made her with : - Mischief ; Rough concept arts…
Hello everyone! For about a year now, I've been obsessed with one particular technical issue with displacement maps. I'm constructing a photo real scene which I've sculpted some beat up wooden boards for in Zbrush. At first, I was importing those maps out of Zbrush with the standard exporting and UVMaster plug-in for UVs.…