Is Barbarian! I like your human in Minotaur-ish armor. I'm not sure I've seen that before. One mistake you need to make sure you don't make again, is too shallow of a design. That zbrush base is ok, but build up some other primitives that overlap it, or extrude some stuff. It's looking too smooth. You have a tendancy to…
in addition to all the other comments. The arch at the back of the scene doesn't look right. It looks like it was built with symmetry turned on then the intersections rotated and extruded. This causes the arch to lose it's uniformity. If this is in the ref then by all means go that route but a lofted arch would hold its…
It's all done purely to support better deformation . The more even and grid-like the vertex placement is, the less edge cases you get under skinning. The edge direction affects how the mesh folds so it is likely that the artist has manually forced it in some areas but for the most part they probably just used symmetry.…
Hello! Just want to ask a question on how you would go about doing something like this with a tiling texture: https://sketchfab.com/models/6de6285caa834faabc1a81427bd58c83 If you see his model in wireframe, there is geometry at the walls and it isn't simply texture stuck onto a flat geometry: So far I tried to replicate…
Hi guys it's been a while since I posted, been super busy since the Marvel job offer. I've been asked by a client to make this. Now the geometry of the egg is easy I made that with a sphere and the 4x4 FFD modifier but I can't for the life of me find a quick and dirty way of getting the scales to extrude symmetrically :O…
[edit b0rken links] in maya, trying to establish a better flowing texture process that would be at least somewhat practical. (i dont really have spec understanding what is/isn't possible. But What you are seeing is two meshes, a (normals -.05'extrude') version with moving sheet and wonky uvs under a png. having some xray…
Hey all, Im new to this forum and 3d modelling but I'm looking to learn and get better. Im mostly self taught and would love some more trained eyes to give me some feedback. Its hard to know if I'm on the right track without it. I started working on a new character from a concept I made and am wondering what the best way…
I really like how the character is turning out and can't wait to her textured and posed! I agree with Neox about the hands feeling more on the masculine side and wanted to share a reference that I typically use when doing female hands. While this is 2D I found that using the straight tops and curved undersides, along with…
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
Well maybe you could extrude it a bit more inside make a gradient transition from the black cap to the textured wood exterior.I could see this being used on a Diablo style/Rpg game where the camera angle would be top down/isometric so that might do the trick,it would add a little over 20tris to the asset though and as I…