Decided to do an experiment with a more handpainterly style, while retaining pbr rendering.It's the first time I'm doing hand-painted textures or stylized assets in general. This is the result: [SKETCHFAB]76319a67ecc64fe5b5734fd7b0e4bc3f[/SKETCHFAB]
Hi, I'm a java developer trying to get into game development. My interest right now is on game art. I've made a simple hand painted axe Critiques and opinions are much appreciated.
As part of a class I'm following Tyson Murphy's magnum opus hand painted texture tutorial, but wanted to give it a funky spin so it's not just the usual sword and shield flooding the message boards. Say hello to the beginnings of what I hope will be an epic breakfast set instead! That's not the best of screenshots... but…
Indie Team looking for a Character Modeler/Texture Artist ! We are developing Critical Point, a fast semi realistic Tactical Shooter designed for clan and league play. It's not a Counter Strike Clone like some people are thinking. It is faster and it takes more shots to kill someone. We will bring back the Arcade style !…
Hey haven't done art so far this weekend so I did a quick paint-over of your platform. Right now you need to improve on a few things. 1. Add way more color. 2. Add some sort of bevel in between the stones. 3. Add some surface detail to the stones. 4. Push the contrast, but avoid using black (use a dark blue or purple…
Hey Eric hopefully this will help. Here is a image of the Illustrator paths that they use to cut the graphics. Take for example the very front of the hood, front center. It is 491.612 mm by 233.937 mm which is roughly 19in x9in. This is the path I imported into 3D max to make my poly parts from so I knew they was the…