Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Hi! I'm a student hoping to work in concept art for characters, and I'm hoping for some critique on my work, mostly on the design part, but if you've got input on color or anatomy, that would be fine, too. This was an assignment to take a public domain story and draw characters for it. I chose Hans Christian Andersen's…
Hi there I guess I am not violating any rules by Creating my own WIPs here. If it is wrong do inform me and if possible do Tell me where can I show my WIPs. Here is my first try on a Steampunk hut recreation of this image Still need to add some stuffs and some texturing left hope you would like it Cheers Sumit
I'm in act 3 nightmare, lvl 47 on my monk and I really have to try to die (except arcane/chain guys... Fuck them). Will get jumped by large groups here and there, but found a build and skill rotation I fucking love. Will post it later, but I have around 7k hp and 1100 damage. My rotation: enter with fire cyclone, heal (w/…
I don't know where to post this. I thought that this may be an okay area, then I thought the request forum but I really don't know. :/ I've got my own ideas but have a hard to getting them on paper, or rather on 3DS Max. I know I'm in need of a concept artist for modeling weapons, and map props. Any map props I design…
Hello. I'm trying to build a portfolio and skillset to work with character design in games, and I've been watching talks and reading articles about which kinds of skills and knowledge I should have. I already have some basic handpainted skills, but I still do it in quite the crude manner. I actually open the OBJ in…
[ QUOTE ] Must also be willing to pirate whatever software is necessary to work with the clients pipeline. [/ QUOTE ] Hello nail! Why hello there head!
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
I am trying to rig a new model to the old hydralisk bone animations. However whenever I apply weight to any part of the model from the bone the mode becomes distorted. I don't understand what I am doing incorrectly after reading rigging guides and some youtube demonstrations.
[ QUOTE ] Yes.... indeed. Ear is such a twisted shape. I had hell of a time trying to make good looking ear in low polygon cage. So I left it untouched this time and try to use Z-brush to detail the ears in high polygon model. [/ QUOTE ] you should watch out for that. learning to model all parts is going to help you more.…