PRAXIS SOFTWORKS Praxis Softworks is an indie development team that is currently working on a video game project called Warzone : World War 1. ABOUT THE PROJECT Warzone : WW1 is an MMO FPS game. The environment of the game Warzone : WW1 takes place in the years of the world war 1. When soldiers still use Bolt Action…
Only the UVs inside the 0-1 space (upper right quarter) have the highpoly details projected on them. If the two sides of your mesh are perfectly symmetrical and on top of each other in this 0-1 space, you try to bake the same thing twice at the same location which will cause you a lot of trouble and baking issues. That's…
Game Title: Our Ghosts of War™ Platform: PC Genre: Open World Survival Sandbox Camera View: Third Person & First Person Company: Pixel Perfect Polygons Team Communication: Skype, Email, Slack File sharing: Perforce Contact Email: pixelperfectpolygons@outlook.com "Our Ghosts of War" is a realistic open-world sandbox…
W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and here’s our website information for reference: http://wtwostudios.com/ For those of who are interested, please provide: 1) Reel or portfolio images of recent work (If you have female…
Hey guys, I would like to see what sites people use and think are the "best" for concept art, references and inspiration. So hopefully this could help those that don't really know where to go for this stuff. My top sites for concepts/references: 1. http://www.cghub.com 2. http://www.conceptart.org 3. http://www.google.com…
Hi Ladies and Gents, I applied to a company, they liked my portfolio and gave me an art test. Im about a week into the test now and Im at a critical stage that will affect the quality of my submission. There is no official NDA but I will treat it as if there was one, just to be sure. Vague summary of the brief: 1) Task:…
Price of tickets have been lowered to a more affordable price! Don't miss out on this opportunity if you are in the Seattle area, to learn from two awesome artists! Details can be found here: http://sketchfoundry.com/beastlab/ Course Description 1/3 observation 1/3 presentation 1/3 demonstration Day 1: Paul Richards After…
what pior said. The normal map doesn't look like UDK unpacked it on import. It looks like a regular texture which will give you wrong info. And yeah, remove the normal map multiply. when you import the normal map with actual normal map settings UDK unpacks the data to a -1 to +1 range which it expects for it shader system.…
HI guys, Thanks for the feedback. @MrHobo is right about the Trending wall and its usefulness. The Trending algorithm is very similar to most Trending algorithms you'd find in other sites such as Twitter. It is (currently) based on Likes and publish date. So artworks that get a few likes immediately after publishing tend…
We're a group of friends with experiences developing products at Google, Facebook and Uber who are working on a new idea at the intersection of social networking and gaming. It has the potential to be very impactful if we are successful executing on design. Development has been under way for about a month, and we are…