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Our Ghosts of War - Survival Genre World War 2 game needs a couple of environment artists.


Game Title: Our Ghosts of War™
Platform: PC
Genre: Open World Survival Sandbox
Camera View: Third Person & First Person
Company: Pixel Perfect Polygons
Team Communication: Skype, Email, Slack
File sharing: Perforce
Contact Email: pixelperfectpolygons@outlook.com

"Our Ghosts of War" is a realistic open-world sandbox survival game set in Nazi occupied France in the days following the Allied invasion of Normandy. Inspired by survival games like "DayZ", "Ark: Survival Evolved", "Rust", and "H1Z1", "Our Ghosts of War" is intended to be the greatest World War 2 game ever created. 

The first thing we'd like to announce is that we've created the largest, most accurate representation of Normandy, France ever in the history of video games. Using satellite DEM data we've managed to create a 400km historically accurate terrain that is larger than even DayZ. There has NEVER been a more historically accurate terrain in history than the one you will find in Our Ghosts of War. Here is the first preview of that map. You can see first hand how much ground the terrain will cover along with all the towns and locations that will be in the game. We've worked our butts off to make this possible and we really hope you'll be able to enjoy the fruits of our labor very soon.

We're currently looking to bring in two environments artists to help us quickly develop some small prop assets and farms that we don't have time to get to at the moment. In return for your help, depending on your rates, we MIGHT be able to pay you upfront. If it's something you want to throw our way don't hesitate. We'll be in touch and see if we can come to an agreement. We only need the meshes modeled as we will take care of the texturing ourselves. Along with the meshes we would require the normal, AO, and Color ID maps. We would take care of the rest. Our plan is to move very quickly as we'd like to have to "Our Ghosts of War" on Early Access inside the next 6-8 months. We're primarily artists by trade so we can definitely take care of everything on our own but for the sake of time we'd thought we'd throw this out there in case someone was interested in working on this with us. 

Other games in this genre have sold millions of copies on Steam. This includes DayZ, Ark, Rust, H1Z1, and The Forest are all million-sellers. We're confident that we can add "Our Ghosts of War" to that list. You can see the sales figures below for yourself. They are taken from SteamSpy.

DayZ: http://prntscr.com/8sm6dr

Ark: http://prntscr.com/8sm61m

H1Z1: http://prntscr.com/8sm5l9

Rust: http://prntscr.com/8sm5q0

The Forest: http://prntscr.com/8sm5vs

7 Ways to Die: http://prntscr.com/8smc46

The team is currently comprised of 7 artists, 3 coders, 1 level designer, and 1 technical artist and we're looking for 1-2 props artists and 1 more coder. Our artists are currently booked making weapons, tanks, bunkers, and obstacles like mines and anti-tank traps. What we'd like help on are more of the smaller indoor assets for the French homes and farms, and interior props like tables and chairs and fences. 


ENVIRONMENT AND PROP ARTIST RESPONSIBILITIES

- Prop Meshes
- Buildings + Interiors
- Normal Maps, AO Maps, Color ID Maps
- No Texturing Needed (We'll do it!)
- 10 hours per week availability minimum
- Communication via Skype, Slack, or E-mail













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