Holy sh*t the contributions in this thread :O I threw these on the interwebs some time ago, but I may as well post them here for anyone who wants them (comes with textures,obj,marmoset scene)! I've also thrown in a weapon I worked on with Wwwooottt in the pack as well (M1911). M1911 (32mb) Tar-21 (57mb) AKS74-u (37mb)…
The wearing on your stone looks too soft for stone, more like clay. Collect some refs and look at how stone looks when it breaks and cracks. The faces of the stones are too uniformly flat and sandstone walls aren't made of uniformly sized bricks. Here are some refs I found real quick:…
That setup works great for dynamic objects. But for static ones you probably want something a bit more robust, or else your buildings/etc. start to look overlit. Light probes (for your dynamic models) and pre-computed GI (for your static ones) work pretty well, check out Unity 5's GI system. Real nice, and supports dynamic…
Trying to do some cuts and stuff. Still not really sure how to achieve the look everyone gets, but I'm trying. Also, is there an easy way to cut a mesh? I'm trying to do some cracks on the edges of the blade but I just can't do it with regular brushes without weird stuff happening. I'm probably not going to focus so much…
Yeah, I'm not sure if it's from Max or whatever. I just find it weird that they look almost completely right in max, but broken in zbrush. I've tried this with both max 2013, and 2014 now, and the same thing happens. Doesnt look like I can change the name of the thread. Seams clear to me that it's zbrush that breaks the…
Sun smasher you can revert to any version you like by going to the main toolbar menu and select "launch updater" Did you try running it as admin btw? We´re thinking we might have to remote debug both of you, we´ve tried to get it to krasch with both cs6 and CC 2014 but we can´t find anything related to the specific…
Hey! I've got exacttly the same problem and can't find any answers. I also use a mouse (tried several, so it's not the mouse itself) and I tried UDK 2013-07 and 2014-05, both have the same issue. Have you found more info? I fear the problem will lie in software or hardware issues of our pc itself. I'm royally screwed for…
Ill be there for tonight. In case your interested this was posted by the dallas IGDA... Dallas IGDA Bar meet up, Thursday August 3rd - at the Hilton Anatole (the location for Quakecon). We'll be taking over the "Gossip Bar" inside the hotel. 8pm. Lots of game devs and hardware folks coming form out of town. Hilton Anatole…
[ QUOTE ] Oddly, Graves, although your paintover makes the hair look way better and more accurate, while the face is more believable in terms of shading (around the eyes especially), I think it loses something in terms of recognisability - the original seems to bear more likeness to Gillian Anderson. [/ QUOTE ] I'd…
Hey everyone! Quick silly question I have for y'all. I am bring some models into a game for a mod and have a bunch of models already made. They don't line up with the skeleton given for the game. Is there a way to skin the models to the skeleton, after moving the bones to properly align, then resetting the position of the…