Hello dear community of Polycount, I am struggling a bit with a recent project a friend and I want to start. I am planing to create a character in 3ds Max which I am also gonna rig afterwards. This character will have no clothes on as I want to make it possible to equip certain items like gloves, pants and robes in the…
I've played both SoT and WW, and am currently on this one. Once again, the combat sucks. The biggest complaint I have about the combat is that first, he has so many combo attacks that look the same so it feels like you're just button mashing. It doesn't help that when you attack, there's no clear time to press the next…
thanks for all the comments! really helpful! Caseyjones: thanks I was paranoid it was just me who couldn't do it, I'm all in favor of no ads! Gav: cheers I've baked in some AO to the new model as suggested Orb: I had trouble with the lighting in marmoset, I read that shady is a good one to use but I find it blows out the…
Looking for a function which returns a list of all UV shells from a selected object. Most of the stuff I found on the internet is a bit hacky and doesn't end up working well. I read through the official docs and I couldn't find anything like this so it makes me wonder does it even exist. Basically I would need a list of…
Hey there, I'm learning maya as well. Started a lil bit longer then a week ago. The main-form isn't that hard to model... I would start with a simple cube and apply a smooth. It will result in a sphere with 4 poles at the corners. Poles are necessary for understanding and directing edgeflow. The sphere with 4 poles will be…
Looking like a good start. She seems to have a little bit janky proportions, but the geometry looks good for the most part. You'll probably need another loop around the waist, just below her butt, another ring around her ankle, and possibly another cut on her elbow. I'd do a test rig first to see if you want to move…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
I build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping. Game engine: Quest3d Model: Maya Texture: Photoshop Render engine for lightmap baking: Turtle EXE…
I think I cursed myself calling this "The Forgotten Temple" because it seems like everyone, well...forgot about it. For the next few posts, I'll be referring to this as "The Critique Temple" in hopes of getting some more experienced eyes on my work. I've made some minor changes since the last post, mainly trying to break…