OK I am going to post the UV map and texture map. Like stated It should only help. For the UV's I did this. Selected the object, did the automatic mapping. Then separated them all out by what they were. Handle, front blade, coil, etc. etc...Then selected inside faces so it would select them in the big Maya window. From…
Alright cool entry and the quality is looking tight, looking forward to more updates we got a new extension time-frame so more time for you to get this done.
Hi everyone! My name is Oleg, and I’m a Concept Artist. Over the past 5 years in the game industry, I’ve specialized in bringing assets to life-from initial sketches to game-ready concepts. My expertise includes: * Weapon skin design and customization. * In-game cosmetics and vanity items. * 2D icons and achievement art.…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
@kio how would one set this up though ? There has to a be a spot where on specifies that the attribute to be written to is Col. But how ? @Davision3D : otherwise, assuming that you can get the desired pass to show up in Zbrush (for instance by loading it up as a texture), you can definitely bake it to Polypaint there, and…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Unfortunately i cannot unwrap the highpoly model. I tried that a few times but i always get an error or something like that. Could it be because the polycount is too high? I saw a tutorial which explained an easy way to bake the colors into textures by using "Col>Tex" and it makes GUV Tiles and then i bake them into a…
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…