I had the same problem when I was working on the Medic. I've made the shoulders about as small as I think is safe right now, but once I start rigging the model, I'll be able to test out how much more I can bring them in without getting some wonky animations. Hopefully I'll be able to get away with reducing the width more.…
Yeah, I use the skin modifier for all my weighting - I thoguht you were asking about adding extra boens to the rig? Thats how we do it - we have the base CS rig, we add the extra bones, then we skin them. The method I described was how to the add extra bones into a rig between other existing bones and then have the…
the phrase jack of all trades master of none springs to mind. The 3rd person mode in both those games was pretty bad, fluid character animations take a lot of work and they just don't have em. Partly the problem is characters move differently in 1st and 3rd person games, and when you show 1st person movement in 3rd person,…
A few general ideas for any kind of Maya problem. Did you restart Maya? (Already answered I suppose) Did you try this in a new fresh scene on a simplified object? Did you restart your computer? Did you delete your history on the object? Are you using High Quality Render? Try disabling. Did you try deleting your \Documents…
Hi Guy! One more time I would really need your help on this point.... I have a broken props. All parts are skinned into a the same mesh and then each parts has his own joint. Well the challenge here is using physic and to simulate an explosion into Maya's view port. Main difficult part to me is to find the right…
I built a tool/rig for creating boom style camera moves in Maya. This can be used directly in maya, or baked out for use in an engine (I initially made this because the camera controls in UDK were very lacking). The idea is to constrain the camera movement, because often you see cameras and camera moves in 3d/games that…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Hello, (Ive decided to re-post this ad instead of just updating it. Hope theres no problem with that) My name is António. Im a 24 y/o Game Designer from Portugal and I come on behalf of NOEX, a small and young video game cooperative. We at NOEX are all about working with a dynamic team, focused on making great games…
Hey guys! I am completely new to ....the industry. I've discovered UE4 about 3 weeks ago and so I decided this is what I want to do. Even if I just finished law school , this is my passion, I've been a gamer pretty much my entire life, and I know for a fact that with hard work I will succeed in this domain, cause it's the…