I just dumped all language files except english ones, most of the useless plugins (the basic, required ones are more than enough in most cases), etc etc.
for me its movies soundtracks (danny elfman, american beauty score for example), chillout mixes of classic music like mozart, chopin etc but also rammstein, system etc.
Well Polycount it is finally time for me to get my cell. This will be my first "smart phone", and although theres a HUGE amount of different phones that are considered "smart phones" I need some help picking out which one is right for me. Facts you should know: 1) I am not a giant apple fan boy. I would actually prefer not…
Hello, do you have any sugestions on how to do to apture grass textures to make grass patcges , flower beds etc in a game ? I mean technically strip out grass of soil or else ? Take pictures how and at what distance ? Etc ? Thankyou.
Hey this is my first artwork on artstation. And also my first full project. It took me a few months of off and on working on this. I change my workflow multiple times throughout and found one that works great for me. This is my render of a Mini Beryl Pistol. Please leave me all of your feedback below i know there's issues…
High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…
So anyway, i'm trying to explain specular maps, how they work, why we use blue for skin etc etc. and there's obviously something i'm missing in my explaination, because he doesn't seem to get it. is there a good site out there which explains spec in detail?
Ok there appears to be some confusion on both sides because I'd initially thought you're already defining secondary shapes whereas now seems as if you've begun this model using a dense high poly grid, instead of following a conventional polygonal workflow regardless of whether your end goal is either creating a game asset…
Even then, its simply a waste of time for you to do this. You can simply offset the uvs, then you dont have to deal with saving multiple copies of the mesh etc etc.