Vig's got some good answers. To be fair to you, I personally think building modularity is quite a complex subject to tackle. Especially because there are so many ways to do it. So don't feel bad about asking questions. It's a great way to learn! Look for your building specs and texture sizes and then create it the way YOU…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
just finished another modular environment for UE https://www.artstation.com/artwork/kQo3K0 https://www.youtube.com/watch?v=UpuPV3U_XRY&ab_channel=Roman
Thank you for the kind words. I think it's a bit too clean at the moment, but I do intend on adding modular detail with prefabs..things like details you'd expect around a home. I want to come up with a layered "grime" or dirt setup within the shader too.
Hi, i'm currently working on a little Elsässich street with modular assets. I'm mostly done with modeling/texture assets, next steps is going on speedtree to have flowers for the planters i have on the windows and some on the street too. And finally doing the vertex painting in UE 5.3 to give each house a different color,…
i don't think this going to help at all, i follow the common process to get anything done because just want the results, using the blockouts and not focus on any small detail and i recycle alot of assets that are modular
Hi! I'm currently working on a scene, a corridor and I want to have a carpet at the center of it, running from the entire length of the corridor, I'll put some references below. I also want this carpet to have small folds and wrinkles and maybe some torn fabric parts at the edges. My references are I thought about modeling…
gotcha so it is a large architectural piece? And made of concrete or stone or something like that? If that is the case my first instinct would be to not merge them at all, rather leave the columns as individual units that can be used in a modular way but if you have to merge them do like benjamin said and perhaps increase…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…