Hello, my name is Sascha, i am from germany and I'm looking for some people who wants to participate in a major project. I want to create a sci-fi-survival-game with some friends and a few others. [Idea] Aliens are attacking the earth in the year 2020-2030, through various bombs and EMP attacks the majority of humankind is…
I’m working on a 3D pet battler game where players hatch eggs, collect powerful pets, and use them to defeat monsters across different planets! 🐉⚔️ Our ultimate goal? Rescue a captured best friend from the strongest monster in the game! What We Need 💠 Digital Artists – To create pet designs, monsters, environments, and UI…
Praesent Fabula The plan Platform : PC Audience : +18 Team/Company : Fabulas Games Engine : Unreal Engine 4 About the project The project is a RPG/FPS game. The main character is in a post apocalyptic world with a lot of danger and fear to every corner in an open world with a day/night cycle. The map need to be very big to…
To anyone who uses UDK I had a quick question that I cannot find the answer to. If you want your game in UDK to have in game options for graphics like textures (EX. Select Texture Quality: High, Medium, Low), do you manually make multiple versions of the textures? Or is there a script that can manually scale them down?…
Hi, My name is Kevin. This is a 3D environment that I am working on for my Major Study at the University of Hertfordshire. The scene is loosely based on the trailer for the new Naughty Dog game: Intergalactic: The Heretic Prophet. https://www.youtube.com/watch?v=VLGy63pt9vA It's still in the block out stage but all…
is it possible to batch export many objects out of max as a set file type, witht the files being named the same as the objects name? i'm doing sime tile sets for my game and i get like 20 pieces done in max then exporting selected for each one becomes a pain in the keister. using max 10 i tried one on scriptspot but it was…
Here is a practical scenario. I am currently working on an asset that would benefit from some quick color ramp baking to existing UVs, with shading information either coming from a high or from the low itself. When I download the zip linked in the first post I get this : There are no installations instructions, no .py…
Cross posting in case you don't want to wade thru the whole thread to git to the end results and a modifier revision: most folk r using the alt rmb fer scale navigation in Maya. Now that the Roger is alt rmb-n' wit zSwitcher... tis time to free the key and un-scramble my brain's viewport. ( new hot key is ctl-mmb ) (…