You can merge subtools using Dynamesh and I will give that a try, however I am not sure I can retain all the details I already put in (should have merged them sooner). So if that is the case I will just add to the head and get it down to the cervical where the shirt will cover it and then I wont have to worry about it…
WIP just going to attempt to make one last anime character before I get into the real stuff. right now I'm making the clothes, and used the cloth physics to make the folds. the face looks alright so far (at least to me) but then again, not so sure until I render it. I learned about the shrink wrap tool, which is immensely…
Good idea for a character but I guess you done to much without asking for feedback first. the anatomy looks weak in my opinion. On the face the forehead looks too flat and the area under the eyes too bulky. dishonored style is quite difficult in my opinion, it follows the realistic anatomy, but sometime exaggerate the size…
mooooo! :D I may take the small pipes away from the chestpiece as it is clearly a distraction :P I just googled Hajime Sorayama (I'm such a dunce) and found it to be most excellent, thanks for the heads up! Ironically the design is meant to AVOID being typically "sexy-fetish" armour which I find unrealistic. I suppose not…
can someone show me an example of what you guys are talking about here? I think it's what I'm thinking but I could be wrong. For example I used to work at a studio where the unwrap for clothes on a character were all straight at the edges, yet they're clothes and I was like I can see the benefit of having straight edged UV…
Good one miles, and by the time I reach texas I'll look like Forrest Gump. My facial hair would have grown way too much by then. :D I spent 80 bucks on some running clothes. I bought windbreakers and clothes that claim they keep you dry. So I'll see how that goes. I'll try running tomorrow and see how bad my cardio is. :D…
About me I am a 3D artist specialized in characters and I am looking for work. I use Zbrush for high poly sculpting, Blender for modeling, Marvelous designer for clothing and Substance painter for texturing. Skills Creating game-ready characters, Creating clothes for characters, Environment props high poly sculpting etc…
Heya all, decided per my last post to try MD for some more realistic results on clothing, after getting an avatar into the program and fiddling around with a tutorial it seems my object does not react the same too cloth? It will not drape and form folds, an it is rather far off the body. I changed the distance to skin down…
Hey polycount, this is a character I've been working on for a friend's game. I could use some advice on how to improve him. I made a base mesh in Softimage 2011, exported that to Sculptris to make the hi-poly, then painted in mudbox and photoshop. I'm mainly interested on improving the edges of his vest which doesn't look…
Hi everyone, I am looking for a character artists who can model and texture some NPC models. The characters are for a project that is being worked on by http://miscgames.no/ the delivery deadline is end of May and we need someone who has a good understanding of the UE4 character pipeline. The task involves 12 characters, 8…