Firstkeeper and I just whopped 3 ranked matches in a row. 4-Gateway rush is pretty unstoppable for most people. And even for "pretty good players", it's quite crippling. By the time I rush with 20 Zealots, I manage to hit them before their tech is even remotely realised. (I've never encountered more than 2 tanks, and 5…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
There is no way that should be 26K tri's. Did you model each tank tread? Take a look at World of Tanks, its free. What they do for tread is have a renderable spline with 4 sides, and really wide with a repeating tank tread texture on it. That will save you a lot of polygons! Use those extra polygons to add surface detail,…
Hello, Thanks for your Time: I'm looking for a Flexible strong Figure Drawing Mentor with an eagerness for teaching material at a down to earth understandable pace. I've been practicing with art for a long time now but I haven't had much luck finding a consistent mentor for this specifically, and am Self Taught rather than…
thank you for the answer. i am not a complete stranger to 3dsmax but i will be using blender. blender do have useful constraints but i am just grasping the rigging. hardest part for me is the 6 different legs effecting the platform and each other. platform and the base is the limit but even the tiniest movement in any lef…
oh wow, it's that easy haha... I didn't know about the quantize grayscale node its really cool. Now what left is just export param the steps, gradient and curve, much more cleaner approach then what I thought (somehow I always tend to over complicate simple staff ) Thanks a lot for your help! that exactly what I needed,…
Thanks @Noren! Now that I got him into an environment I could definitely see pushing some highlights a bit more. I appreciate the feedback! @Vexod14 Thanks! I think I've mentioned this to you somewhere on here before but I really enjoy following your progress on Redemption and your texture work is excellent! @iam717 Thanks…
Hi Ben & nfrrtycmplx, Thanks for the clarification on the quad,tri issue I think I will just amend all the images so that they read the triangle count anyway. @ nfrrtycmplx - I'm kinda happy that you critiqued my work because you seem to be in that honest and frank mood,which is great because I like people who are honest.…