indeed - i read that as spec/gloss workflow, while I tend to prefer the metal/rough (plus dielectric specular) approach it really doesn't make any difference to the end result if we're going to look at the textures, In the specular texture the bulk of that asset wants to be at or very close to a value of 0.5 since that's…
Hi, I'm trying without success to get the latest version of 3DO to display opacity.I want to add rips into cloth. I have added an opacity map from the drop down list and painted on some black to a layer but nothing is showing up in 3DO after I refresh. What am I doing wrong or can it not display it?
they finally allow you import custom sounds into ps3 mods. http://www.beyondunreal.com/view_story.php?id=12962 if your too lazy to click Epic Games has great news for mod developers: Custom sounds can now be imported for Unreal Tournament 3 mods for PLAYSTATION®3 using Epic Games ATRAC3 mod tools, which are free of charge…
If you still have the model with the original UV map used for texturing and if the topology has remained the same then you can use UV master in Zbrush to copy/paste the UVs onto your new model: https://pixologic.com/zbrush/features/UV-Master/ You can also export your model out of Zbrush, unwrap any way you like and then…
I'm working on an engine in XNA but before I can do anything with it I need an animated model to test with. So I've made the main character, the topology was perfect it was 260 poly's sticking with the retro look while maintaining a good form. When it came to animating, I set up vertex groups and an armature and it all…
Ive done a projection painting from images on this model, and i cant seem to be able to get rid of the seams, ive seen some tutorials in YT about projection painting in blender , but they never adress this issue.
Hello, I am doing African male. He is more like younger guy in his 20's. So I didn't want any rough pores on his face. What do you think ....can i move on texturing his face ? I tend to focus on the primary and secondary forms since they are the most important. Thought about adding some veins on the side of his head...
Hi everyone! My first 'proper' post on these forums I guess! I'm working on sprucing up my showreel a little bit and so I've got stuck into blocking out an acting piece. It's in a really basic blocking stage, and no lip sync yet and few basic expressions as I want to get the poses right first. Of course any feedback is…
Polygrinder: you can try this hack script. I call it a hack because it needs to add a scene node and assign it the scene name so that I can use the "uniqueName" method which only works on scene nodes. This gives me an incremented file name which I can save the scene with and then delete the node. I havent tested it much…