I switched to 4 days per week at work about a year ago, in order to have more energy to work on art. It's allowed me to progress quite a bit in my humble opinion. Instead of trying to find an alternate route into being an artist, I think you should maybe switch jobs, find a way to live more cheaply, and make this a…
I want to clarify one thing for you guys. We HAVE NOT chosen to ignore your advice. That would be stupid. We are moving ahead to keep to our workflow rather than outright ignoring you. Imagine a 48 hour game development challenge. Well in this case we're approaching initial development on this game like a 1 month…
January, 1991. In the wake of Operation Desert Storm, retreating Iraqi forces set fire to an estimated 700 oil wells in Kuwait. These wells burned 5 to 6 million barrels of oil each day. While the coalition non-combat forces tasked with capping these wells were delayed due to the minefields placed by Iraqi forces following…
At Playful we are building a VR game with Oculus. Before we ended up with our current art style we tried a slew of different art styles. I've developed on DK1, HDKit, Chrystal Cove and DK2 ( and others :) ) The biggest challenges are mipping and aliasing. The screen is just inches from your eyes and each camera alias and…
This may be the best time to tell you guys that I have taken and been taking your crits well. If you look at the first sketch and the last sketch and compare them you will simply see the difference. I am just not stressing over them. =\ EDIT: Also it maybe the best time to tell you guys that I DONT think that the process…
I arrived from France 5 years ago to work at ubi-factory in Montreal, then went to work 2 years in Vancouver and then back to Montreal. No matter how many people you'll ask you'll end up with a very mixed bag of feedback. I wouldn't make up a decision based on some random forums replies ;) However, and to add to the mixed…
Well Tulk on one side you got 'idiot', on the other side you got 'coward', caps locks, and some kind of weird self-fueled idealism. I think it evens out pretty nicely hehe. To go back to the subject. I think that the very simple core of the issue is that, the change we feel happening is simply because PC grew so big and…
Hello Dear friends and Artists, I am presenting to you my latest sculpt , the burrower...from the amazing concept art done by Jerad S. Marantz you can check all of his cool works here. https://www.artstation.com/jsmarantz The sculpt was made in Zbrush, later on I optimized it for unreal engine using PBR textures. I have…
I'm a character artist in process of refining my own portfolio (My earlier background was in environment art) Most of the advice I've received is online but I'm at a point where I feel I know what's missing in my portfolio and what I need to do. Based on my experience I could give you some tips, though I think at this…
Sean makes a good point though, granted you want to have your art at least be decent looking. If you get luck enough to manage both characters and environments then your pretty well off, and everyone once in a while to challenge themselves would step into another field and basically see how hard transferring the mind set…