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Burrower Realtime Model

omarious
polycounter lvl 4
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omarious polycounter lvl 4
Hello Dear friends and Artists,

I am presenting to you my latest sculpt , the burrower...from the amazing concept art done by Jerad S. Marantz you can check all of his cool works here.

https://www.artstation.com/jsmarantz

The sculpt was made in Zbrush, later on I optimized it for unreal engine using PBR textures. I have the retopology count at around 50 k triangles for this bad boy.

This was done under the guidance of Sergey Chesnokov, he is doing a creature mentorship online. Very useful tips and information if you want to UP your creature game. Please check out his cool work and portfolio here:

https://www.artstation.com/chesnokov

The most interesting part in this creature was hand painting the textures, it was a challenge but I really like the outcome!!

I hope you enjoy viewing this work as much as I enjoyed working on it, please leave a like or a comment below.

Cheers,

Omar 



Replies

  • Eric Chadwick
    This is really sweet. How many tris for the mesh (tris), what resolution textures, which texture passes did you make (diffuse, rough, sss, etc.), and what is this rendered in?
  • omarious
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    omarious polycounter lvl 4
    Hey Eric thanks for taking the time to write your message,
    the mesh is at 50 k tri angles,4k textures and 5 udims I used substance painter to paint diffuse,roughness,SSS mask and spec levels mask all was hand painted which took some time to get it looking right.I used unreal engine for the rendering, using deffered lighting.
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