Hello Dear friends and Artists,
I am presenting to you my latest sculpt , the burrower...from the amazing concept art done by Jerad S. Marantz you can check all of his cool works here.
https://www.artstation.com/jsmarantz
The sculpt was made in Zbrush, later on I optimized it for unreal engine using PBR textures. I have the retopology count at around 50 k triangles for this bad boy.
This was done under the guidance of Sergey Chesnokov, he is doing a creature mentorship online. Very useful tips and information if you want to UP your creature game. Please check out his cool work and portfolio here:
https://www.artstation.com/chesnokov
The most interesting part in this creature was hand painting the textures, it was a challenge but I really like the outcome!!
I hope you enjoy viewing this work as much as I enjoyed working on it, please leave a like or a comment below.
Cheers,
Replies
the mesh is at 50 k tri angles,4k textures and 5 udims I used substance painter to paint diffuse,roughness,SSS mask and spec levels mask all was hand painted which took some time to get it looking right.I used unreal engine for the rendering, using deffered lighting.