I finished it! Yaaay! I was inspired to create this piece by the incredible art nouveau architecture and art of the city of Vienna which my wife and I visited recently. The whole scene is 126660 triangles. Each modular section is 10644 triangles. There are 3 materials making up the scene, 2 of which use 1024s and 1 of…
I'll feed it in their heads, "We're all human" :) My main idea is to have myself dissected into 3 forms of myself. 1 - All skeleton extracted 2 - All muscle carefully reattached on it's own 3 - My exterior flesh preserved and held into original shape Doing this I expect to have a illustrated display of all 3 versions of…
[ QUOTE ] funny thing ,they hardly have anything similar to the sound of the other bands I listed. [/ QUOTE ] I'm the same way... my three current favs are usually drastically different in genre and style than my three "all time" favs. Hey, maybe this thread should be about two different 3-band lists... the first being…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hey, Don't have much time so I do it short Youre on a good path but its the typical issues everyone has, the only thing unusual is the topology is sometimes not closed but you run some unneccessary loops all around instead of closing to a triangle Otherwise: - You need to continue and just do more things - Remember to…
I'm currently having problems with baking in Toolbag 3. In the images below, I have a model which should have straight and uniform normals, based off the floating geometry in the high-poly model, however, the result of the baking process is wonky normals which definitely aren't straight. This model was brought into Toolbag…
No thread on Twilight?! I dragged my friends out to see this on Saturday. EPIC MOVIE! Honestly one of the best times I've had at a movie. The entire thing is so awesomely over the top you can't help but love it. Imagine seeing everything filtered through a 17 year old girl's eyes. From slo-mo shots of a girl in front of a…
Hello, I have a short question..that I tripped over recently. What level of subdivDisplaySmoothness is regular? I've always used the blocky 1 when working and rendering. And now I've seen people use level 3 for a really smooth look. But what do people use the third level preview for? Since it's not really the actual polys…
Hey, I am actively seeking c&c. Current Project: The Cloud Game. about: Unsurprisingly, you play a Cloud in 'The Cloud Game', flying through the lower stratosphere you must dodge the mega skyscrapers poking through the layer of low lying cloud and avoid all obstacles to get to the other side of each level. Technical Stuff:…