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Baking Normals Gone Wavy [SOLVED]

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Spendoge null
I'm currently having problems with baking in Toolbag 3. In the images below, I have a model which should have straight and uniform normals, based off the floating geometry in the high-poly model, however, the result of the baking process is wonky normals which definitely aren't straight. This model was brought into Toolbag 3 straight from Maya 2017 as an FBX. Any help would be really appreciated! :)

The Way it Bakes:
This is how the normal maps bake in Toolbag 3


How it Should Look:
This is how the details should look.

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