Make sure normalized and double sided is on, but that will only work for very simple deformations (lines) and might still lead to stretching on certain shapes. For more complicated patterns that you'd want to be seamless across the model, you were on the right trail with MorphUV. But instead of using deformations, you'll…
When you UV map, you don't need to add in extra edge loops. UV mapping is just "unfolding" the mesh so that you can add textures onto it. If you were to just throw a texture map on there, sure, it would be super stretched. While I primarily work with Maya, 3Ds Max should have some sorta "UV Cylinder Unwrap" where you can…
Coming to a close on my first texture pass. Still have a lot to do with the metal/skin/acc. Here's a preview: Some areas need to be flat-out redone like the basket weave on the metal, and I plan on revisiting the alpha placement for the boots so the doohickies are centered. I also need to do the skin as I haven't worked on…
Thanks guys! Presentation is also a part of the contest so my plan is to create a cave/ledge as the scene and pose him roaring out towards the horizon (or sumtn like that). I have just started working in HD and added a rough skin look, i tried scales but didnt like the look of it so im going for more of a rough dinosaur…
This thread is old but my problem is up to date :D My goal is to export one obj file with 2 subtools (each with a different material), to later import it into Substance painter. When i repeat this steps above mentioned from "AlphaMix", in Substance Painter when i select the "Mesh" it shows the two subtools in the 3d-view…
I would have made my own ugly borked meshed. Pretty much make it so that they don't really have the enthusiasm to steal it. If they do, what do you care? Just a cylinder for torso, cylinder for legs and arms, sphere for head. You'll be able to tell right off the bat if someone stole your gumby model. I probably wouldn't…
Thanks for the advice... I've reposted the concept doodle and zspheres above. @Tyler - Hello sir its been a while, hope your well... I shall have a gander at some anatomy reference in future. Oh... do you think I could get the farmer and swine when you next get chance. Thanks in advance. As Raul suggested I've added some…
o hello it's time for another WIP thread This time I'm basing myself off this concept by Seesha Plekhanov: https://www.artstation.com/artwork/dOy9bw Trying to stick to the concept as close as possible while going for a more realistic style. This is currently making the rounds on my Discord servers for feedback, altho I'm…
LATEST SKETCH: WIP of a character I'm creating for class: ORIGINAL POST: Hi Polycount, I'm currently working towards getting my portfolio "application-ready" over the next series of months, and decided to journal the experience here in the sketchbook forum. Comments & critiques are welcome and encouraged! I will try to…
Hi guys, I've been studing Zbrush on my own the last year (coz my last item accepted on workshop was Master Assassin's set, yes I was the designer and Vlad the 3D modeler :P). I want to show us my work! And a couple of questions... I didn't do the concept, my mate did it and we want to upload to the workshop. But we have…