First of all..your portfolio. First thing that sticks out to me...is that you only have one piece of work in here. I'm sure that is probably the first and only portfolio piece you have at this time which is fine, but I think it would be unlikely a company will hire you from just one piece like this. I'd work on some more…
Hello, I am having trouble to find out how to use my object's second UV-channel with the 3point Shader Lite material. Is there a way to do this, or does 3point shader Lite not support it? (Refering to 3ds max) Hope someone can help me out. Thanks, Andr
I think with freelancing not going too well, has more to do with outsourcing also. Like no doubt companies like Virtuous have great artists, but its like an assembly line and there's a good reason their rates are way cheaper than what it would cost to commission the same from an artist local to the studio. This is where…
I like the insecurity character. The texturing looks like Life is Strange so nice work there. I'm not a fan of that black stroke on the character though. Life is strange has soft pastel colors. The black line just makes it look too harsh. I also like the red hat more. The violet one is too matchy-matchy with the rest of…
Hi. I've recently was having a conversation with a friend who is a professional in the area and he hinted that reference planes are somehow a crutch when it comes to sculpting likeness. What do you think? Should we use reference planes until we get confortable enough to try to likeness just by looking at the model?
Get images on there. Very few people need a video. Your reel would be smaller without the music. You remembered to put you contact details on the reel. From what I saw - you have too many polygons, polygons that don't define shape. Game engines with smoothing can easily make surfaces appear to be rounder than they are.…
I want to do level design but snapping to the grid doesn't work well in perspective mode it snaps to the bottom grid. I need absolute movement. Is there any way to for example set the move tool so that when you move it moves in 1 meter increments not 0.34341 or whatever its doing. I need absolute world snapping, like…
Hey Keen, I like the layout of the site. simple, yet effective. The phonograph, gas pump and light post are my favorites. I think the german environment could use some more texture variation. Right now it looks like the floor, walls, and ceiling are using the same texture. The background in the hitler poster is too black.…
I almost feel like there should be two more sticky-ed threads, "Portfolio questions", and "help me get a job/break into the industry" It seems like we get multiple threads a week about those 2 topics (there's 2 on the first page right now. Not saying its a bad thing, but a lot of the questions are the same, and some of…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…