Whoa comments where did these come from :) Thanks gents. Snoop: Thanks man, I agree it is too clean, it was hard for me to figure out how to go about giving him dirt on the rocky bits, I tried a faint red bronze type of dirt on the black you can't see it too much but it is on the chest and inside of the boots area, where I…
Hello everyone! First of all I'm kinda new to the forum (or at least just finished being a lurker lol), decided to post because I need some pointers from experienced character artists Been working on a character as a personal project, so far I made 2 versions of the topology based on references but also while following…
Hi everyone! I have been looking to do some skybox art myself and I have some questions about the workflow, specifically about how it is all set up in 3d. Say, I would like to do a skydome with some layered clouds. I prepare my cloud alphas in Photoshop, then strap them onto mesh cards in my 3d package and arrange into…
Hello! I’m looking for someone to model a female character for me. (References are attached below.) I'm hoping to use the character for my thesis project in Unreal Engine and for various other personal projects. Due to its use in my thesis though, the deadline is a little tight, being just after New Year's. What I'm…
Hello! First off, I'm not a technical artist but I do have some rigging experience in Maya. With that said, I'm trying to make a rig to simulate a pop up-book. Following a C4D tutorial (http://vimeo.com/40505685), I've done my best to convert the instructions for Maya. I'm not sure how to properly explain my problem, so…
Hello ! :) I'm trying to get the Camera's name of an active View ( like "persp" or "Camera5" ). string $activeView = `getPanel -withFocus`; string $camName = `modelPanel -q -cam $activeView`; print $camName; So far, it works well. But I would like to detect if the focused panel have a working camera, and if not, get the…
So currently I am trying to retopo a really complex high poly object(Tons of gaps and little nooks) and get a decent looking Low Poly. Sadly the Freeform tools in 3DS Max are making me rip my hair out. Whenever I use "step build" or "surface" to fill in areas with open vertices, the damn tools pick out vertexes that are…
Hi all! I figure this discussion has probably been had before, but I'm curious as to everyone's opinion about the best 3d renderer for game asset portfolio type stuff. I've experimented with Iray in Substance Painter, the UE4 Gallery by Aaron Kaminer, and used Sketchfab's online tools. I don't like that I can't add my own…
Had this problem for years. Solution: All within UV Editor. 1. Select UV set that is the problem. 2. Run Modify / Layout or adjust uv's however you do it. 3. With problem UV Set selected go to UV Sets / Copy UVs To UV Set. 4. Open UV Sets / UV Set Editor (you now have a copy of the problem UV Set). 5. Delete the original…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…