Hey all, I've been building a few scenes in UDK, just to get to grips with the engine, and I've hit a snag. This is my concept art: And this is what I attempted to do for the forest: Only it's taking a ridiculously long time to build the lighting. Does anyone have any ideas as to how I could create an entire, non-intensive…
Hey guys I started working on a 3d bug model recently and I've set up an IK FK swap control for my character. Now the issue i'm having is that the main original controls which the mesh is bind to is not deforming correctly. however if I bind the object to either the FK or IK joints the deform fine. I was wondering if the…
Hello again Polycount, Recently I've been doing some Hotline Miami stuff on and off. It started as just a thing to prove to a freelance client how a modular character set might work but that fell apart and I started down the dark road that's only going to end with me having created every mask and weapon in the game. So…
Hi Synaesthesia, Thanks for you're help. Its not a height-based blending. The material works perfect in unreal and is setup correctly. As soon as I swap out my textures for the metal panneling I get the harsblending. Someone else already pointed out that its a height texture thing and that is causing it not to blend nicely…
great feedback from cybran. Yeah i agree in the dioramas I think you should swap out the grass for trees. Have the big feet smashing down trees and its going to be more epic. But still some of those details on the body itself would need adjustment to be completely consistent. Tossing in a man for reference in your scenes…
Yeah, I'd be inclined to avoid anything that's reliant on face numbering because that's subject to change and would completely knacker any lists you store. The material swap is relatively safe as you're dealing with a list of things that won't go away unless you explicitly delete them, it's easy to store a list of…
Yes, if the player can swap the coat on/off, then yes you need the back of the undershirt. However you don't need the inside back of the coat where it touches the shirt, as this is never seen no matter how the character moves. You do need the inside bottom of the coat, as it can be seen between the legs. You will have to…
I just woke up this morning and has a brainwave. if i rotate all of the chunks so they flow in a single direction it works. but it has to be UV channel one right? so if i swap the lightmap channel (default channel 2) with the texture channel (default channel 1) and rotate my new lightmap uv's around so they flow in one…
GTX460 and higher or equivalent Radeon card. I've no experiences with ATI cards, but my previous card was a Quadro 3700FX; and while I felt a slight increase in performance viewport wise (the thing could handle a LOT of polygons), it can't handle texture swapping all that good, so playing games with it wasn't exactly all…
@ GabrielP : Thanks. @ ScudzAlmighty : hahah kitten could be cool... I was thinking more like Superman vs Bizarro Superman. @ Jessica Dinh : Thanks, maybe I pushed them a little too far.... but then again maybe I didn't push them too far enough :D Slow going. almost done, gonna do some quick hair stuff then skin, pose and…