http://steamcommunity.com/sharedfiles/filedetails/?id=183672148 Here's a guide I put together after stumbling upon this workflow myself. Hope others will find it useful :) Please rate and feel free to leave comments/feedback on how I can improve the guide. Enjoy!
Hi ~ I'm B.O.W. I am a UE4 art, i and my partners are making a survival horror game project. This project is based on UE4, and now we share a scene under test ... I used the ue4.16 volume fog to simulate lightning light. My Artstation https://www.artstation.com/artist/bowcn Previously published…
Hey guys, I tried to make a sample fight scene based on a reference and i would like to hear your feedback :) https://syncsketch.com/sketch/153357#183894 and here is when i turned my keys to auto just to take a look and without any edits on curves https://syncsketch.com/sketch/153357#183897 Looking forward :)
Hi everyone, I'm currently a student studying 3D animation and I've been working towards my demo-reel, but for now I need to learn more and get the basics down. This is a short 4 second animation that I started with blocking and poses in stepped mode, then went into spline, although I didn't feel like I got enough poses or…
Zbrush Resources MasterThread I thought it would be cool to have a central place for people to post quality zbrush resources that make our lives a bit easier Alphas: EAT 3Ds 110 Bolts http://eat3d.com/forum/tips-tricks-and-free-videos/110-free-custom-bolt-alphas Rick Baker Wrinkle Alphas…
Hello guys, I want to put this helicopter as one of my portfolio so feedback is most appreciated. Here's the link to the concept art http://arturopahua.deviantart.com/art/OER-Helicopter-183537373 and here's my progress so far. Thanks =)
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Hello, So I currently own this book: http://www.conceptart.org/forums/attachment.php?attachmentid=1831629&d=1379423262 and I just wanted some advice as to how to efficiently practice from an art book? I feel that copying the images I see is not a really effective way. I'm not sure how to approach this. Any advice or tips…
*This is an old post that i wrote months ago at sff (smallformfactor.net) as i´m a huge fan of "mini pc". ONLY TESTED THE NEW VOLTAGE EDITOR FROM MSI AFTERBURNER ON PASCAL GPU ( Nvidia Gtx 10xx series). I´m not sure if it works this new addition on old/amd ones. I think i´ll be benefitial for those who have toasty…
According to this guy: http://forum.unity3d.com/threads/albedo-charts-for-pbr.276664/#post-1836486 Microsurface and metallness is engine-dependent, while Albedo and Specular color values are engine-independent - ie the albedo value for gold in one engine is the same as in any other engine. Is this really correct? Because…