Okay I swear I knew the work around for this but I'm brain dead today...I'm trying to RTT a diffuse map from my hi-poly mesh to lo-poly, but showing up in the baked texture are black spots where the lo-poly is covering up the hi-poly. I thought there was a way of stopping the lo-poly affecting light etc during the bake?
This has been making a bit of a splash w/ Tor Frick's excellent results in the latest version of Modo and it'd be great to be able to do in a Substance Suite baker. Process is well described here: http://www.polycount.com/forum/showthread.php?t=71995 The Mental Ray shader isn't reliable, but Modo's implementation is very…
These are some objects I created for a class project (these aren't their colors in game these are just what I picked for presenting here). Please feel free to leave comments and constructive criticism. Thanks!
I was exploring and I have noticed some cool stuff with cloth-like materials that people have been making lately. I think that 3dsmax6 has some tools like that, but I am not sure how to use them. like making some materials clothlike and draping over stuff and other materials leathery. not sure how to realy explain what I…
I need a compressor that will allow me to play the movie off both operating systems. I can not install codecs on the mac machines so keep that in mind when answering this post please. Unless you know a nifty way to bypass priveldge rights on a mac. On another note on the same subject, what is the best compression tool to…
I really dont like UDK because of how buggy it is and how frequently it crashes for me. I still want to get good with UDK, but im wondering if marmoset is good for mini environment testing?