This has been making a bit of a splash w/ Tor Frick's excellent results in the latest version of Modo and it'd be great to be able to do in a Substance Suite baker.
Process is well described here:
http://www.polycount.com/forum/showthread.php?t=71995
The Mental Ray shader isn't reliable, but Modo's implementation is very solid.
Hope this isn't a dupe request, thanks for the amazing tools guys.
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