I really want to get the 3D model of my creation,hazmat annie!! but i not know use 3ds max, zbrush etc... :( If some nice people can help making the 3D character based on this concept i will be very happy :DD thanks :D
Hello all. I am a student in a Game and Simulation corse. I am currently in a intro class and this is my first model of a car, in its early stages. Before I proceed with it anymore I was holding to get some helpful feedback. Please and thank you :D
Hi, i was wondering can you make a living as a retoucher in photoshop? it seems it's in high demand but of course the price per retouching one photo is low. Do you know anyone who keeps food on the table and pay bills as a ratoucher ? or usually u need to do more work beside retouching such as photography and graphic…
Sounds awesome Riki. If work crunching isnt too bad I will defiantly try to enter this as it sounds pretty fun. Couple of questions though. For the ground plane dose it have to pretty much just be a plane? Or if I were to do say stones could the stones have some slight depth to the sides of them so its not just a flat…
Where can i show the wireframe like in toolbag 3 ? That was an option on the scene settings, but its not longer exist . Not the render pass (Wireframe), please, thanks
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Yo peeps, I have a series of questions. That i hope to get some answers to :) I have been using xsi for about 2 years at the place i work at. Is all good, pretty neat software. But now im starting to get deep into normal mapping and wut not. And im having some serious issues. And i cant find any actual tutorials and such.…
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
Wasn't going to chime in, but since the thread's kinda quiet... A comprehensive overview of the basic workflow would be kinda nice. Like, I understand the core concepts of PBR, but I have to say I have no idea of where to begin or what would be involved. I've kind of been eyeing it and that... undermines the process and a…