:) It's great for topology, but not for skinning per se. Using Max in a production pipeline I'll often use skinwrap to get a quick weighting with all the bones in the skin modifier, and then use the paint weights brush. I wrote a little skinning tool with 4 or 5 buttons for brush sizes (and a spinner to adjust), and the…
No - If 3d artists need concept artist to create successful pieces then I think the 2d side should have them to. What it comes down to is that if you cannot create a successful piece 100% from scratch then your not an artist and this is a contest between artist An artist is a person who is creative and can develop an…
ror, the thing is i wondeered about the first screens released shwoing malcoom with SSS in his ears. Im quite sure that a engine cant handle this for now, but you use some tricks to make it look like SSS. Thats basicly what i wanted to know. A good example would be also how you make you diffuse maps. As far as i can tell…
I've been through a TON of these pocket compacts, and I think the Canon SD series have the best image quality, I currently own 2 of them. In fact, I think the newer Canon compacts don't quite have the same image quality as they did a few years back, but it just depends on how picky you are. I've upgraded and returned them…
Some things you want to state to us & establish for yourself up front: Is this for realtime or pre-rendered? If realtime, Global Illumination isnt really the norm unless your engine renders it onto a seperate 100% unique UV space. If realtime, some of those items are maybe a wee bit too polygon heavy. The Sinks, the drain…
I was making a statement that my hard work will be taxed, and then given to others, I believe in charity and helping out others that are less fortunate. But I personally like to chose who I help with my hard earned money. And if you believe everyone in our country is working hard, then you need to come for a visit. You…
With the 4.04 update, Toolbag's backend switched from DX11 to DX12, and this had some performance and memory management implications. We also switched from Nvidia Optix to the DXR ray-tracing backend that is built in DX12. Generally, you should see improved ray tracing performance (render speed) but the memory use for the…
Morning people, I'm hoping someone here can help with some issues I'm having with max and zbrush. I've been following a tutorial Sean Marino( https://vimeo.com/35545046) intending to use the process in a medieval scene I'm working on, but I'm hitting several technical issues for well over a week now. Tried googling…
howdy guys I used the search function but it didn't come up with anything on edgeflows,despite it being a much talked about topic. But I just need it to be enphasised to me the difference between bad and good edgeflow. Im just working on a medium/hi poly hand (kinda a confidence booster to say to myself I CAN do this…
Looks awesome. I've been mildly obsessed with this aesthetic for over decade now. I think your pieces does a good job of carrying the vibes overall. My favourite way to think about the way they designed things in that day was that it was always 100% form over function. A good example would be their spaces suits being…