@Obscura one question for you. do you know how can I fix the texture slicing artifact on the side of the baked volume texture? I was following the tutorial on this page https://www.overdraw.xyz/blog to create volume texture in unreal. this is the top view of my volume texture this is the side view of my volume texture my…
I seem to be having an issue with a set of textures in Unreal. In Unreal Engine, the texture comes in looking really odd and deformed, while inside of Maya and Substance Painter, it looks the way it should. Would anyone happen to know the reason behind this or a potential fix? Any help is greatly appreciated. Thank you!…
Hello I've been making some grass in Max, I'm happy with it but when I start to bake a normal map it looks kinda thinner and it makes some blades disappear. I also did a quick render in Max with F10 and I see the same problem. Why is that? High Poly (Front view from Max) Normal (Baked in 4k, downres + black bg for better…
Hi, I am a freelance 3D Artist with over 10 years of Blender experience in 3D Environment Creation as well as Animation. You can view my portfolio at http://www.frescadeya.com/ You can also view one of my animation sample at: https://www.youtube.com/watch?v=HK73TtI7jyY Please feel free to contact me at…
I've fixed this before, but I can never seem to remember how. I'm rendering with Arnold 5, Maya 2018. When I render the shot out in Render view it looks fine. But when I save the image as a JPEG afterwards it looks black. I have 'color management' turned on as I render. Right is render view, left is what I get after saving…
The amazing thing about videogames is that they can literally be anything and everything the developers want. Games could be as deep as say Bioshock:Infinite or as hilariously unrealistic as something like Borderlands, and people will still love them. That being said, pretty much everything related to games are subjective.…
I've updated my site with some new scripts. Check 'em out and let me know what you think. The one I personally use the most is Render View. It's a lot like the Maya render buffer that saves your renders as you do them and let's you flip back and forth between them. If you turn on the "Auto" checkbox for a scene, it'll save…
Hey there! Thanks for sharing your reel! I think you've got some decent stuff in there, but also a whole lot of stuff that has no right being on your reel. First, your reel is over 4 minutes long. That right there is a huge no no. Unless you have years of experience with nothing but high end animations to show, your reel…
BadgerBaiter thanks man Robat thanks alot buddy ok look here i made some changes i was looking into some photos and found front one view so i tried to scale some parts and look now i think it's thin now the pose is machted to the side view that shoutandrun put it here
Does it need to be accurate? Are people really going to be looking up at it close and be able to rotate the view around the handle? Maybe you could just model the handle shape and then add ribs(or whatever the word is) to it to bring out that layered effect. If you can get it looking like that side view you posted is that…