I found the link johnathan was talking about so i will post here just in case anyone else is looking for the same information. Thanks everyone for your help, please let me know if you have more information. http://doc.crymod.com/AssetCreation/frames.html?frmname=topic&frmfile=index.html above is the link the the main…
Tried it today, works really well! However the first time I installed it, I put it in "My Documents/maya/2008/", and it didn't detect the Python file properly. I suspect Maya's default pythonPath environment variable isn't set up right, since when I just put it in "My Documents/maya/" it all worked fine. I did notice a…
Doing everything with the stylus is more practical if you've got one of the modern tablets that have a button to switch your movement mode from graphic tablet to mouse style movement. You can have your tablet areaconstrained to one screen for convenient drawing and then press the button to access your other screen. After…
Splash Damage, previously known for their Enemy Territory flavour of games, is set to release BRINK in the Spring of 2011. Splash Damage is promising a seamless single-player, co-op and multi-player experience with this title that allows the player to develop their character regardless of how and where they are playing.…
Hey there! My name is Robin. I am looking for an artist who can do the very specific art style as seen above. I want someone who is passionate about game design and who would like to help me make this game a reality. A working prototype exists and a full documentation and plan for the game can be found here:…
Lead Designer Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product…
You could try setting the camera up as shown in the attached image. This approach gets the camera's world location, breaks the returned vector and zeroes the Z value every tick. Basically nullifying the Z component of the camera's movement. This way you can retain the camera within your player pawn BP and keep using the…
heh well there is program working space, then there is file embedded space. Your photoshop working space is/was sRGB. The JPG is ProPhoto. To convert it go to Edit> Convert To Profile and the dialogue should be pretty straightforward. To see what profile your images are using you can either : A: Open up bridge and click…
Tags { "RenderType"="Opaque" } might be part of the answer, everything not opaque should be drawn after the opaque meshes. Try 'Tags { "RenderType"="Transparent" }' instead and use the 'ZWrite Off' flag and proper blending. to sum it all: http://unity3d.com/support/documentation/Components/SL-CullAndDepth.html…
MetalMind, when the image is brought in it's already been reset, for some reason word thinks the default size should be larger than the image's actual dimensions. This is just for documenting our pipeline and work flows at the office, I have to write a lot of documents for the art team so it's ideal to just use something…