Hello, I realize that you must purchase keyshot and the bridge in order to obtain the free downloads but does anyone have or know where else you can obtain them without purchasing them? (Can't afford it at the moment and still using the older version I purchased a while back.) If not then its totally understandable and I…
Hello guys, how do you like my personal project? https://vimeo.com/476865569https://www.artstation.com/artwork/ykN9QQIf you do not have RTX, do it yourself ;)With love to CDPR, NVIDIA, SUBSTANCEFull in Substance Designer, used only bitmap logos
model Hey guys! I'm working on this mirror model. It has a rim running around it which is made of aluminum. I want to have the brushing run with the model (circular). Is there a way I can make this happen in Substance painter? This is the model the way it is now:
So to the left the textures are applied to my door and they look fine, but next to it is my wall and I really don't know what happened. Any help appreciated.
Recently I have been to Alexandria ( a coastal city In Egypt) and I always spend couple of hours sitting on those sea wall blocks so I decided to make it This is a Fully procedural materiel study in substance designer https://www.artstation.com/artwork/v2bKDD
hi i just took me model into substance to begin texturing and have already come in to an issue, im finding it hard to create this type of paint i was wondering if anyone has any tips or things i could do to get this look? thats what i have at the moment, normally i work on tanks and mechs so car style paint is not…
Hey guys, I've been chipping away at a solo game project of mine since November. I've been doing a lot of game logic all this while and only got to asset creation last week. I tried making a cloud mesh using the world displacement and messing around with SSS and translucency. This is what I got so far. What do you guys…
I created a new project that has three colors in the ID map: Steel, Headlight, ABS Plastic. This is the result I get: Thanks for the last patch - I'm looking forward to the next one. Sk
Im gonna be away from the workstation for a while in a bit. 3d will be inaccessible, so might as well read a usefull book or something. Any suggestions on the matter of color theory and/or lighting?
Hello all! I'm working on a UE4 environment that plays with the passage of time (fast forwarding mostly), and here's a shader i wrote. What do you guys think of the result?