heh, that's good ... shame the internet can always be counted on to quickly sap all the charm from a situation like that. Humour can only take so much reaction ...
So since demo charges can't be set up that quickly, is it likely that the building was already rigged and they were waiting for an excuse to blow it? Didn't it include a CIA office or something?
I made this to show my boss at the articial tree company how quickly we could make a 3d model. I made it in zbrush, uv'd in maya, textures from zbrush and marmoset. Rendered in marmoset. Comments and criticism welcome. Thanks, Peter
Hello , Everytime I use zbrush I have to reset all the UI , the brushes etc, is there a mini short tutorial that can guide me on how to make those changes permanent sothat I can quickly access the settings I wanted ?
http://uk.gamespot.com/news/6312318.html Sounds like it could be around 100 employees, not good news. Pure and Split Second were great games but went to bargain bin pretty quickly. Hope everyone lands on their feet.
Posted on the Polycount facebook page: It'll be announced today (August 25), so quickly everyone what the heck do you think this will be for? "For a brand new Steam Workshop" So a game that was just released? Or an upcoming big release?
I can assure you that you're not alone. I had similar feelings running through 2022 and considered quitting completely. I was fortunate enough to be able to take a break at the beginning of this year and it definitely helped me reset, reassess my priorities etc. but it hasn't solved any external problems that were…
I was thinking about that pressure thing - maybe the app simply records wether you actually clicked or not during a certain amount of buffer time and then uses an average to estimate the 'pressure'. Like if one just lightly touches the screen less 'click time' is prone to be recorded (say, 3 milliseconds second of…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…