I made this to show my boss at the articial tree company how quickly we could make a 3d model. I made it in zbrush, uv'd in maya, textures from zbrush and marmoset. Rendered in marmoset. Comments and criticism welcome.
Thanks for the critique. Any tips on how to make the leaf cards less noticable? Maybe more and smaller? Maybe I could cut the cards up and put some bends in them.
Yeah, smaller leaf cards, and cut them up and bend them a bit. They all seem to be going off in the same direction too, which makes it so you can see how flat they are from certain angles (like the angle your camera is here), so maybe vary that up a bit.
Thank you. I did the UVs in maya, I'll post a picture later when I have my computer. I did all the color with polypaint in zbrush then exported to the texture map. I used hpolish with only rgb on to get a lot of the color effects, it works very similar to drybrushing in real life painting. I also used a depth or cavity(forget what its called) mask in zbrush to emphasize some of the texture. The ao map and the normal were baked in marmoset from the high poly.
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