Immediate Need: Low-Poly Military Modeling and Texture Artist Another opportunity to add a freelance team member - we are seeking to fill this position immediately on a temporary and freelance basis. Most of your time spent would typically be: 1) creating and editing LOW-POLY objects with low to medium complexity (100s to…
This is a common issue to TB. What I found is, you must make sure your model has triangles not quads. Make sure it has a normal map and texture attached to it. Export it as fbx, then import. Should be fine then.
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
No, that's exactly the thing you shouldn't keep in mind, because for this you'd have to assume that there is some default "normal" state and everything else is just a modification of that default. That's not true in real life, and it doesn't seem healthy to hold that thought in public minds through art. If you just…
not sure now, messed with all sorts of settings, mainly to prioritize speed over quality just tested it with direct x 12 settings and still no crashes( realised I actually had it on dx11) I have fairly old RTX 2070, but my PC is still fairly beefy. Lucky i did not go out and buy a 4070 :) as a video card upgrade seems to…
( @[HP] )Getting textures and materials tuned and looking right has been a challenge. I'd love to blame it on the engine and say "Unreal must just work differently from the Overwatch engine" but that's a huge cop-out and I don't actually believe it besides. That said, Unreal IS super happy to just take metals and chrome…
There are some military bunker packs I think must sell well. The mesh crates which hold dirt, seen in this time stamp, I've seen used in 3 big games, plus something I've worked on, and those are just the times I've seen it. https://www.youtube.com/watch?v=mOZ3L0jxoZc&t=193s
Looking forward to this immensely. Oblivion for me had unlimited potential, i must have modded it for a good 2 years straight and i really enjoyed it. Were it not for just a few shortcomings i'd probably still be playing it to this day. The dated looking graphics and repetative dungeon tiling got old fast, but most of all…
I thought the unit that I deployed with in the army was a pretty f'd up. We had senior leadership who got fake purple hurts. Extremely toxic leadership from the top all the way to the bottom. And among the lower enlisted, most wanted to say they were infantry but not actually put out when it was time to do infantry work.…
Hey, I agree with what Brian and Larry said, definitely needs some more polish work, however it looks a lot lot better than in first iterations. Regarding rust, it may not necessarily be rust like rusted shut rust, just some light corrosion/oxidation of metal to give it variation. Also now would be good time to decide if…