hello i am looking for a way to generate heightmaps from polygonal meshes in Maya. modo has this useful tool to convert a mesh to brush (alpha/height Map/vector map) and in Houdini I can just project meshes onto a terrain height field and export it out (albeit only a displacement texture, not a vector one ) how is can we…
I've been plagued by the mysterious "uv set with a mind of it's own" problem for quite some time now. I always back up my work with objs, but that really gets old and it's not that practical if you have a lot of objects. I'm actually still using maya 2009, so does anyone know if maya still "forgets" uvs sometimes when you…
Hi everyone! I just wanted to share a script I've done for Maya to quickly be able to set the vertex normals based on the face normals. I know there are a few ways to do this within native maya, as well as a few scripts, but I haven't been able to find one which averages the normals for verts shared by multiple selected…
Hi guys. I'm creating an environment in Maya. I'll create the high poly version and then the low poly version in Maya, then UV the low poly version. For baking the normal, ao etc. maps I'll use xnormal. After that I want to texture it in photoshop! I dont want to use any other texturing sotware so, I'm gonna stick to…
So I got a nice little model sheet and tried to import it into Maya by using View -> Image Plane -> Import Image, which is what I always do. But for some reason it turned out an empty yellow box, like this. Other images DID work, it's just this one. So I sent it to my friend who also uses maya, and he could import it just…
Pretty simple question...hoping the answer is just as easy heh. I have created 7 point lights in maya any other type of light I try and create does no illuminate. If I delete one of the point lights the new light that was not emitting turns on. It seems maya is defaulting to only allow 7 lights in hardware, high quality…
Hey guys n' gals, I recently built a new pc and installed maya 2018 on it (student licence) I had a few minor problems when modelling but nothing unusual for maya. However, my problem now is that I constantly have crashes with the fatal error message when UV mapping, I'm not doing anything unusual or unfolding any…
Hey all, I'm expanding my horizons to better myself in more software. I currently need help in how to lerp or blend vertex painting in maya. I know how to do it in unreal and 3ds mas, but I need some help because I need to start using maya more now. If someone can help me out with a shader or point me in the right…
Maya's quadrangulate does not seem to work on some meshes one of our artists got from max, anyone got a custom tool that works better than maya's native one?
Hum , but in maya 2018 there isn't any other render system than arnold if i'm not wrong ? So all the maya toon effects are useless ? Sorry really not used to maya rendering