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Maya 2018 - Fatal Error

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Moety polycounter lvl 3
Hey guys n' gals, I recently built a new pc and installed maya 2018 on it (student licence) I had a few minor problems when modelling but nothing unusual for maya. However, my problem now is that I constantly have crashes with the fatal error message when UV mapping, I'm not doing anything unusual or unfolding any ''difficult'' shells.

Anyone else experienced this problem? 
I tried deleting history, apart from that I'm not really sure what could be causing the problem.

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  • Moety
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    Moety polycounter lvl 3
    Still haven't found a solution, it's even going as far as corrupting the file, I had 90% of the mapping done (saved constantly) when I opened the file after a crash the UV's looked like this. (it looked very different before the crash) 
  • oglu
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    oglu polycount lvl 666
    is the object clean.?
    have you done a mesh cleanup.?
  • throttlekitty
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    throttlekitty ngon master
    The only thing I can think of is recently I did an undo after a transfer attributes for UVs and ended up with something similar. No fatal errors though.

    I'd second oglu's suggestion. Maybe export as obj and back in, or combine with a cube if Cleanup doesn't fix it.
  • Moety
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    Moety polycounter lvl 3
    oglu said:
    is the object clean.?
    have you done a mesh cleanup.?
    The only thing I can think of is recently I did an undo after a transfer attributes for UVs and ended up with something similar. No fatal errors though.

    I'd second oglu's suggestion. Maybe export as obj and back in, or combine with a cube if Cleanup doesn't fix it.

    The topology is clean, I don't have any Ngon's. It seems to happen with even the most simple shapes.
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