Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…
It will probably be pretty tough to get somebody to part with a model like that for free. A lot of work goes into making a model like this. And then, of course, there's the question of integrity. Why should somebody part with a model they worked really hard on for free, just so you can cheat on a contest? Isn't the whole…
Hi, I am back with another baking issue: I have a low poly model and one subd model, but I am not able to create a decent bake at the intersection between the cushion and the sofa itself. I have added support edge loops to make subd model hold its shape (for example the edge of cushion). But I run into a situation where my…
I started an animation a few years ago and, now that we're all self-isolating, would like to use the time to finish it off. It's currently about 70% complete. I'm looking for a strong character modeller to build a single model for the film. The model needs to be a caricature rather than a photorealistic person.
It's been a long time since I have modeled anything. So, the idea is to test my patience for details because that's where I am weakest when it comes to modeling, every time I am modeling, I just want to finish up and see the result and I believe that plus lack of some techniques was causing me to have bad models/renders. I…
> I'm currently searching online for some turnaround model sheets for an overweight 12 year old Wiccan girl I've created for a story I'd like to make a webtoon for. However, after searching Google images, I haven't found any suitable model sheets to follow. This is a rather uncommon body type, so I'm not really all that…
Hey guys I was recently watching a tutorial by Romain Chaulic in which he used a female rigged model to help him get a feel for the pose and scale of the model he was making. I was wondering if anyone knows of any cheap models that I could use for this purpose as I think this work flow would really benefit me until I can…
Hello dear Polycount-minion friends! I've created this topic to ask you a question, and finaly find myself an excuse to finally write something down in this wonderful community, and start a new discussion. Some time ago I have realised that lot of articles about #gamedevelopment talks much about using houdini in the game…
Heya people. I just joined the forums and am fairly new to modelling with only 2 months in. I wish to ask some questions about polygon count in games though I think you guys are quite sick of that topic already. Firstly, how much polygon count could a game scene have, especially for high end graphic cards like the GTX 780…
Using my free time to improve modeling :) Modeled in Maya, textured in Substanse Painter. You can also view the model in marmoset viewer - https://www.artstation.com/artwork/16GGK