Hello, guys! I am ready to share part of my big project on which i am working for a while. One day, i saw fantastic concept from Gian Andri Bezzola and understand - i want to create this world ( he has more images about this world on his artstation - https://www.artstation.com/artist/gianbezzola) First, i started from this…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
Hello everyone!! This is my very first post here on the forums. I've been stalking polycount for a long time but never dared to show my 3D-stuff until now, so I feel a bit anxious; Polycount has been a great source of inspiration, help and motivation for me on my journey to learn and express myself in 3D art, thank you for…
hello my friends in this step i have finished the only high res modeling of the gun,some parts modeled with rhinoceros... some other detail light text some bolts joints numbers will ad on baking and texturing step your comments are welcome.. tnx the turnable video: https://youtu.be/kUH8FxpZupk
Hello, I'm new to UE4 and I am having some trouble looking for any step-by-step or in-depth tutorials on lighting interior spaces with natural lighting. Anything similar to the lighting as seen in this guys work would be really helpful: https://www.artstation.com/artwork/aRNBk8 Any help is greatly appreciated!
I made changes to the ax rig that will require redoing the animation, so I took the pogo bounce down from syncsketch for now and removed links in previous posts to avoid confusion. However I did start blocking in the swing and step onto the axe: https://www.syncsketch.com/sketch/0731384d77db/#1060223/987205 I have a few…
Thanks (I think) for the advice, but it is quite ill founded, but only through me not giving enough information. The first developement project that will sell for retail is the MMORPG. This does notmean however that we will not be doing numerous preliminary projects to i) Get the team members aquainted with each other ii)…
Thanks again guys. This thread offers good info on 3D Printing but it can be a bit overwhelming too. http://www.zbrushcentral.com/zbc/showthread.php?t=57065&page=4&pp=15 What I do is as follows... Step 1 - Make sure your model has no open edges. I don't like the STL Check modifier myself. A quicker way is just switch to…
Hi everyone! This is my first post here! I’ve decided to overcome my fear and try creating an environment for the first time. So far, I’ve made a blockout in Maya and visualized it in UE5. The next step is to break it down into high-poly and modular assets. I’ll do my best not to abandon it and to finish it to the end. I’d…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…