My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
This might be interesting.. somehow using octane with blender and also providing some "best guide" .. https://blenderartists.org/t/zenit-ttl-camera-blender-octane/1644112/3?u=okidoki
Hey, looks pretty good: One of the tools listed is 'Gigapixel AI' so I don't know how much of this is actually your work. I see you intend to add breakdown/process shots, so that's good. I recommend doing an image showing it tiled. Lots of photogrammetry based materials look amazing until they start repeating. You've also…
I'm seeing overall scene brightness/contrast changing pretty drastically across all scenes for our game post updating from Unity 2019.4.18 (expected lighting) to Unity 2020.2.7 (scene is brighter and washed out) What changed? Any ideas?
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract technical artist to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities:* Working with…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract technical artist to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with…
Looks cool might grab the free version and give it a whirl., maybe report back with some thoughts. Edit: Stylized stuff has peeked my interest lately and for the sake of clarity I'm a subd heathen, mechanical hard surface modeler so may come up with a few doozies possibly not thought of :#
It looks to me like like the meshes might to be flipped, or it might be a material problem? Have you tried importing it without the material? If you sample the material (using the eye dropper) in max what does the material look like? Are you using any custom shaders in max? You might want to set up a standard material and…
Personally I would recommend to do two things: - learn about lighting and how to present models in a nice way. This is probably your weakest area right now, your modeling looks solid. Product photography and color theory might be a good starting point for this. Then get yourself marmoset toolbag and/or Unreal Engine and…
Using photo textures is fine, as long as you want photo style. Just make sure to align the edges of the boards in the photo to the edges of your geo. Right now it’s really odd seeing the crack between two boards in the middle of your geometry.